1. Field: Atom(s) Entropy
“Field: Atom(s) Entropy” marks the first release of the Color Series Project, which documents the inter-relationship between sound, vector graphics and colors. A quantum system and microscopic field that consist of many independent micro-components having distinctive properties and short life span. Intended for headphone use and quiet room. Produced by Fabio Perletta in Roseto degli Abruzzi, Italy between September 2011 and May 2013.
Intended for headphone use and quiet room.
Aloïs Yang, born in 1986 Dax, France, raised in Taiwan, now based in Prague, is a media artist, interaction designer and experimental musician who produces work that explores the relation and interaction between people, sound, and the external world. His work is influenced both by scientific reference and human imperfection of understanding the nature.
He overcomes the separation of art forms and genres with an integrated creative approach. He uses a wide range of media, from interactive installation to speculative design prototype and live audiovisual performance.
Interaction in Yang’s work takes place not just in objective reality, but also inside of intimate experience and imaginative projection. These includes traveling among such varied subjects as brain function, facial expression, micro/macro realities, virtual time-space, starlight, apocalypse, and the beginning of the Universe.
My work investigates the perception of time and space on both “outer” physical world and “inner” metaphysical levels of awareness – as a manifestation of how we contextualise the overlapping realities in between body and mind, objective explanation and subjective projection, analogue and digital, certainty and unknown.
I aim to engage viewer’s sensation and comprehension to the given moment of reality, portrayed by experiential phenomena and existential ideas – as an invitation to an incomplete journey waiting to be explored by active, participatory, intimate interactions that incorporate individual’s consciousness as the piece itself.
I am interested in the crossing line between the general explanation/application provided by science and technology, and how we actually grasp and make use of it on personal perspective. By combining conclusive theory and hard scientific data with integrated technological approaches, I aim to reveal the information in tangible and playable art forms, which create open spaces for imagination, speculation, and self-reflection.
I use sound as the primary material of my work, also as the communicational medium that is inter-connected with data of context, visual, lighting, and human interaction. Through various sensor and real time computations, viewer’s involvement is always at the centre of the piece, where unique and unrepeatable contents are generated – as an organic sonic environment that evolves through time.